﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;

[CreateAssetMenu(menuName = "Andy RP/RPAsset")]
public class MyPipelineAsset : RenderPipelineAsset
{
    [SerializeField]
    public bool UseDynamicBatch, UseGPUInstance, UseSRPBatch;

    [SerializeField]
    ShadowSettings shadows = default;

    protected override RenderPipeline CreatePipeline()
    {
        return new MyPipeline(UseDynamicBatch, UseGPUInstance, UseSRPBatch, shadows);
    }
}


